Features:
- Improved NPC conversation system where Commander Shepard can take matters into your own hands ¿ interrupting or using force to get the answer required.
- The second act of BioWare's epic sci-fi RPG trilogy continues the story of Commander Shepard and humanity's first steps onto the galactic stage.
- Integration with the original Mass Effect game allows players to import saved files and contiue play with those files in Mass Effect 2.
- Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
- New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable Read More
There are already tons of good reviews on this game, so I won't repeat what everyone else has already said. What I will say, particularly for people who played ME 1, that Bioware improved on literally on every little thing the fans asked for.
I was a very active member of the Mass Effect forums during the first game, and I can tell that Bioware read and considered every suggestion people made on the forums. People complained about the combat system: they fixed it. People didn't like the way you explored planets: they changed that too. Even tiny, seemingly mundane details, like where to find the bathroom aboard the spaceship, were fixed after people complained about them.
One thing that really caught my attention was the romances. Many people didn't like the romances in ME 1, and there was actually a very large following of people online who wished they could have a romance with two of the alien characters. I wouldn't have thought in a million years that Bioware would risk "promoting bestiality" by allowing you to romance these characters in the second game, but they did it anyway, purely because the fans asked for it.
Most of you are just looking for a fun game to play and probably aren't concerned with these things. The point I'm trying to make though, is that for once a company has made a game that's most important goal is to be exactly what the player wants it to be. If you are continuing or just getting into the Mass Effect franchise, you'll find that ME 2 is the most engaging game you've played in a long time, perhaps ever. Of course, if your sole reason for playing is combat, you'd probably be happier with Gears of War, but if you like role playing games even a little bit, this will be a treat.
Comments
32 days ago
I was a very active member of the Mass Effect forums during the first game, and I can tell that Bioware read and considered every suggestion people made on the forums. People complained about the combat system: they fixed it. People didn't like the way you explored planets: they changed that too. Even tiny, seemingly mundane details, like where to find the bathroom aboard the spaceship, were fixed after people complained about them.
One thing that really caught my attention was the romances. Many people didn't like the romances in ME 1, and there was actually a very large following of people online who wished they could have a romance with two of the alien characters. I wouldn't have thought in a million years that Bioware would risk "promoting bestiality" by allowing you to romance these characters in the second game, but they did it anyway, purely because the fans asked for it.
Most of you are just looking for a fun game to play and probably aren't concerned with these things. The point I'm trying to make though, is that for once a company has made a game that's most important goal is to be exactly what the player wants it to be. If you are continuing or just getting into the Mass Effect franchise, you'll find that ME 2 is the most engaging game you've played in a long time, perhaps ever. Of course, if your sole reason for playing is combat, you'd probably be happier with Gears of War, but if you like role playing games even a little bit, this will be a treat.